Reblium Studio manual
What the studio is and how this manual is organised.
Reblium Studio runs in the browser and builds a talking digital human: a head with a real face, skin, eyes, hair, clothes and light, that speaks and can be exported to other tools. This manual is written for the artist using it, not for the people who build it. Every tab and every tool has a page: what it is for, where it lives, how to use it step by step, what every control does, and the mistakes we have seen people make.
How the manual is organised
- Getting started covers signing in, your library of characters, the layout of the studio and how to move the camera.
- Character is the face: identity, eyes, skin, wrinkles, decals, makeup, paint, sculpt, expression and the rig.
- Hair explains the two hair systems and each tool: short hair grown from the scalp, long hair built from tubes, grooming with a brush, and card hair.
- Scene is the wardrobe, the lights and the settings.
- Performance makes the character speak, chat, follow a webcam, or take the shape of a 3D scan.
- Output lists every export.
- Reference has common problems, the glossary, what's new and what beta means.
TipThe search box at the top looks through every page, including the control tables. Press Enter to open the first result.
